Scorpion Animation

For my seventh animation (unit 10) I had to create a scorpion walk cycle. I used the recommended scorpion rig by Kiel Figgins to complete this task. The rig is slightly different to a real scorpion in the fact that it only has six legs instead of eight. However, this doesn’t affect the movement in an impactful way.

When importing the rig into Maya I encountered some issues with parts of the rig (the right legs and pincer) being black. I am not sure what has caused this issue – textures, lighting, software – so I have not been able to fix it. I have ruled out file corruption, as I have downloaded the rig numerous times from different sources.

Because the scorpion moves in a very similar way to the spider, this unit was very simple. I did however, have issues when animating the tail as the rotation axis changed for each point. This was easy to fix after I realised the issue. As with the other units I particularly enjoyed animating the overlapping bounce and sway to the pincers.

Hi, my name is Alex.

I’ve been passionate about animation since I was six years old. I used to create short videos with my Star Wars Lego figures bringing my stories to life. I’ve been doing the same kind of thing ever since and when I had the opportunity to learn the skills and software needed to build and animate for games, I jumped at the chance. My love for video games meant that Game Design was an obvious choice for my degree and showed me that, actually, animation was the way I wanted to go. I am currently doing a Master's in Character and Creature Animation at the University of Hertfordshire. Before that I studied Game Design at the University of Wolverhampton.

I am proficient in Maya, Blender, and Unreal Engine, and also have experience of 3DS Max and Rokoko Motion Capture Software.

Maya, Blender, Unreal, 3DS Max, Rokoko Studio, Quixel Mixer
Maya, Blender, Unreal, 3DS Max, Rokoko Studio, Quixel Mixer