Jellyfish Animation

The final unit was to animate a jellyfish swimming around a fun little task for the last piece of work. For this animation I used the jellysquid rig (which cannot be fully referenced as it appears to no longer exist on the internet) which is a cute and very simple rig.

It was a very straightforward and simple task, combining previously learned animation concepts especially the squash and stretch animation principle; in fact it is very similar to the very first unit. The full animation didn’t take very long to complete although it did take me a while to finish the scene as a whole as it was suprisingly more complicated than I expected it to be to get all of the jellyfishes to move at slightly different times. After completing the main animation I found a control that would have let me move all of the tenticles at the same time instead of having to do it manualy for each one.

Hi, my name is Alex.

I’ve been passionate about animation since I was six years old. I used to create short videos with my Star Wars Lego figures bringing my stories to life. I’ve been doing the same kind of thing ever since and when I had the opportunity to learn the skills and software needed to build and animate for games, I jumped at the chance. My love for video games meant that Game Design was an obvious choice for my degree and showed me that, actually, animation was the way I wanted to go. I am currently doing a Master's in Character and Creature Animation at the University of Hertfordshire. Before that I studied Game Design at the University of Wolverhampton.

I am proficient in Maya, Blender, and Unreal Engine, and also have experience of 3DS Max and Rokoko Motion Capture Software.

Maya, Blender, Unreal, 3DS Max, Rokoko Studio, Quixel Mixer
Maya, Blender, Unreal, 3DS Max, Rokoko Studio, Quixel Mixer