ultimate tailed rig

ultimate tailed rig

Fox Animation

The first unit of the course is learning how to animate a cartoony fox, with the main focuses being on learning two of the main principles of animation, squash and stretch, and overlapping action. Overlapping action is when parts of the rig are influenced by the main movement. For this task I used the Ultimate Tailed Rig created by Ugur Ulvi Yetiskin (2012), recommended by the tutorial.

ultimate tailed rig
ultimate tailed rig

The tail of the rig was used to create overlapping action with the main action of the body squashing and stretching when bounching, going down when the body goes up, and up when the body goes down. Overlapping action is something that I have tried doing before during the animation unit of the games design cause that I originally did and that I thought looked good. However, learning how it should actually work allows me to make that original animation look much better.

Yetiskin, U.U. (2012) Ultimate Tailed Rig, Highend3d. Available at: https://www.highend3d.com/maya/downloads/character-rigs/c/ultimate-tailed-for-maya.

Hi, my name is Alex.

I’ve been passionate about animation since I was six years old. I used to create short videos with my Star Wars Lego figures bringing my stories to life. I’ve been doing the same kind of thing ever since and when I had the opportunity to learn the skills and software needed to build and animate for games, I jumped at the chance. My love for video games meant that Game Design was an obvious choice for my degree and showed me that, actually, animation was the way I wanted to go. I am currently doing a Master's in Character and Creature Animation at the University of Hertfordshire. Before that I studied Game Design at the University of Wolverhampton.

I am proficient in Maya, Blender, and Unreal Engine, and also have experience of 3DS Max and Rokoko Motion Capture Software.

Maya, Blender, Unreal, 3DS Max, Rokoko Studio, Quixel Mixer
Maya, Blender, Unreal, 3DS Max, Rokoko Studio, Quixel Mixer