Bird Animation

For my fifth animation (unit 6) I had to create a flying crow. For this task I used the recommend Indian House Crow rig (which cannot be fully referenced as it no longer appears on the internet) which is useful due to it being lowpoly meaning that I can have lots of crows in one scene without causing lag.

I found this animation quite simple and it made a change to be able to animate a flying cycle as opposed to the more familiar walk cycle. Learning how to make and attach rigs to motion paths will almost certainly be useful for future animation. I am aware that this technique doesn’t just apply to flying creatures, it can also be used for animating something like “Spider-Man” swinging through a city.

Hi, my name is Alex.

I’ve been passionate about animation since I was six years old. I used to create short videos with my Star Wars Lego figures bringing my stories to life. I’ve been doing the same kind of thing ever since and when I had the opportunity to learn the skills and software needed to build and animate for games, I jumped at the chance. My love for video games meant that Game Design was an obvious choice for my degree and showed me that, actually, animation was the way I wanted to go. I am currently doing a Master's in Character and Creature Animation at the University of Hertfordshire. Before that I studied Game Design at the University of Wolverhampton.

I am proficient in Maya, Blender, and Unreal Engine, and also have experience of 3DS Max and Rokoko Motion Capture Software.

Maya, Blender, Unreal, 3DS Max, Rokoko Studio, Quixel Mixer
Maya, Blender, Unreal, 3DS Max, Rokoko Studio, Quixel Mixer